Character and Skinned Animation
📄️ Overview
The Animation Editor provides asset creating, previewing and editing features related to Skinned Animation.
📄️ Character Quick Start
Creating a New Project
📄️ Assembling Actors
Importing Resources
📄️ Skeleton Editor
Skeleton assets can be modified in the Skeleton Editor. The Skeleton Editor shows the hierarchy of the target skeleton. Together with the Details panel, you can observe the translation, rotation and scaling data of bones in local and mesh space, as well as make various settings for the specified bones, such as Append Transform and Retargeting Mode.
📄️ Animation Assets and Editing Tools
Skeleton
📄️ Animation Tree
Anim Tree Editor
📄️ Rig-based Animation Retargeting
Actions can be interchanged between animation sets by configuring the same retarget Rig assets for different animation sets. A Rig asset is a hierarchical object that contains a series of nodes. It acts as a "medium" to bind its own nodes to the skeleton, thus establishing a mapping relationship for different skeletons.