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Animation Trees

Overview

Animation Tree allows projects to produce node-based action playback management.

Anim Tree Editor

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No.NameDescription
1Menu BarProvide an entry to most of the features of the Anim Tree Editor.
2ToolbarProvide features of applying and saving animations. Switch from Init Object to Preview Object to preview in real time the different effects after modifying animation parameters.
3Preview WindowUsed to preview effects.
4Anim Tree Edit WindowProvide creating, editing, and debugging features for the Animation Tree.
5Property WindowProperties related to the currently selected Animation Tree node object can be previewed and edited here.
6Animation Browser Window
Animation Parameter Window
Animation Browser is used to display the Action List, from which you can drag animation assets to the Animation Tree to create corresponding playback nodes.
Animation Parameter is used for Animation Tree parameter management and real-time debugging.
7Slot ManagerUsed to add or delete Slot groups or Slots and modify Slot names.

Opening the Anim Tree Editor

In the Animation Editor, click File -> Create, select Anim Tree in the drop-down box, name the Anim Tree and select the file save path, then click Yes to enter the Anim Tree Editor.

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Nodes

Adding Nodes

In the Anim Tree edit window, right-click a blank space to open the Node Selection panel, where you can select a node to add.

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Copying/Pasting Nodes

For easier editing, the Editor allows users to perform copy and paste operations on all nodes and their connections in the currently selected area.

To build an existing node structure in the current animation tree, you can choose to copy this structure from an existing animation tree (This operation is supported across different editors). The operation is as follows:

First select the target area in the Animation Tree.

Then use the shortcut key Ctrl + C or right-click any selected node and select Copy Nodes.

Last, use the shortcut key Ctrl + V in the target animation tree or right-click a blank space and select Paste Nodes.

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