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Assembling Actors

Overview​

This documentation will introduce how to create Actors, add skins and actions, and save Actors.

Importing Resources​

For details, please check Importing Skeletal Meshes and Importing Animations of Model Resources in the Resources Workflow.

Creating Actors​

Select the folder where the resource is imported, then right-click on the blank space in the Resource Preview window, and click Create Res -> Actor to create a new Actor.

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Actor Editor​

Double-click on the new Actor to open the Actor Editor interface.

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Select Skin List, drag the file into the area, and check if it is imported correctly.

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Select Action List, drag the Action file into the area, and check if it is imported correctly.

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The imported tpose model can be seen in Viewport.

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Importing and Previewing XSKT files​

Select Action List, drag the XSKT files into the area, and check if they are imported correctly.

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Select an action file in Action List and you can check it in Viewport.

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Saving​

Click File -> Save to bring up the Save window, and click the Save button.

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