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Toolbar

Overview

The Editor’s Toolbar is mainly composed of icons, at the bottom of the Menu Bar, which provides quick access to the most frequently used functionalities. There's also a Create Game Object button here.

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Creating Objects

The drop-down menu of Create Game Object is shown below.

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Here are the descriptions of types under Create Game Object.

NO.TypeDescription
1AIAI-related Objects.
2EditorSome Objects for generating Editor data.
3GameplayObjects related to game logic features.
4GravityObjects can run in a spherical environment.
5GUI3D interface related Objects.
6Motion MatchingObjects with Motion Matching features.
7MovieObjects used for movies.
8PhysicsObjects with special physical features.
9SoundObject related to sound effect features.
10VisualSome Objects for rendering.
11VolumesSome Objects with volume components for triggering specific effects.
12VoxelObjects related to voxel.
13VRObjects related to VR.
14Camera ObjectObjects with camera components.
15CharacterObjects can be controlled by the user.
16Default PawnDefault pawn.
17Game ObjectDefault game objects.
18PawnPawn’s base class.
19Player StartPlayer starter after PIE.
20Skeletal Mesh ObjectObjects with skeletal animation components.
21Static Mesh ObjectObjects with static mesh components.
22Region Selector ObjectRegion Selector Objects.
23Light Source ObjectObjects related to light source.
24CustomCustom Objects.