Project Panel
Overview
The Project panel shows the resources of the Flexi Editor, such as fonts, models, and materials. On the left side of the Project panel is the folder structure list of the Project. When resources are selected, the resource contents contained in the folder will be displayed in the Resource Preview window on the right side, and different resource types are represented by corresponding icons for easy identification by the users, as shown in the picture below:
No. | Name |
---|---|
1 | Favorites |
2 | Search |
3 | Folder Structure List |
4 | Current Path Display Bar |
5 | Filter |
6 | Resource Preview Window |
Project Folder
The Project folder is used to store project resources and is named as Project in the folder structure list. Its subfolders are res and script, which are used to store art resources and script resources.
Engine Folder
The Engine folder is used to store the engine resources and is named as Engine in the folder structure list. Its subfolders are public_resource, engine_resource,editor_resource, and editor_ui, which are used to store public resources, editor resources and UI resources.
Files
In the Resource Preview window, mouseover the file, and a prompt box will pop up which shows the name, format and absolute path of the file.
Filtering File Types
In the Filter, there is a type selection drop-down menu, a file name input box and a type tag. The filtering rule is to recursively search its subfolders under the current folder and select all resources matching the type and name to be displayed in the Resource Preview window. Tags can also be deleted by clicking the button.
No. | Name |
---|---|
1 | Type Selection Drop-down Menu |
2 | File Name Input Box |
3 | Selected Type Tag |
Example: Find all resources of type Model with ‘box’ in the name under the current path.
Creating Resources
In the Resource Preview window, right-click on the blank space to open the context menu, and mouseover the Create Res to open the submenu, which contains all the types that can be created.
Editing Resources
Resources supported:
- fmap
- dds
- png
- mtl
- xmod
- fbx
- nxb
- nxx
- tif
- vter
- ui
Double-click the resource you need to edit in the Resource Preview window, a new window will pop up, and you can edit its properties in it.
Opening the Resource Folder
To open the local folder where the resource is located, you can right-click on the resource and click Open Directory, which will bring up the in-editor Explorer and display the file.