Skip to main content

Levels

Overview

The Level is used to organize level objects, which contains all contents that the players can see, such as Geometry, Pawn, and Actor. Each Level is saved as a separate .fmap file, which sometimes is also known as a map.

Creating Levels from Template

You can open a new level from the existing Flexi Editor built-in templates, click File -> New Level From Template, and then double-click a template to load it.

image-20230315173759315

Loading Levels

To Load level is to open the created level from the Project, click File -> Load level to pop up the Open Level window. Select a level, and double-click to enter.

image-20230315173814284

image-20230315173840033