Skip to main content

Creating Objects

Overview

Objects can be created into the Level to build it, such as creating Static Mesh, Camera, Light Source and other types of Objects. This documentation describes two methods of creating objects.

Creating Objects from Toolbar

In most cases, the Object will be created from the Toolbar. Click on the Create Game Object button to pop up a drop-down menu, select an Object and click to create.

image-20230315174110022

Dragging from the Project Panel to Create Objects

Some resources can be dragged from the Project panel to the Scene panel to create Objects directly. The supported types are as follows:

  • .actor
  • .xmod
  • .particle
  • .fprefab
  • .effect_model

Select a resource from the Resource Preview panel, left-click the resource, drag it to the Scene panel, and select an appropriate location to release the mouse to complete the creation.

image-20230315174118910

Creating Flat Terrain Objects

The Terrain is one of the most important Objects of the Level, the flat terrain (AKA Terrain Object in the Editor) is a type of it. To create flat terrain: Create Game Object -> Visual -> Terrain Object. Edit the parameters as needed, and then click OK.

image-20230315174127508

image-20230315174137485

Flat Terrain: Before VS After

image-20230315174148799

image-20230315174154886