Physically-based lighting and textures;
Advanced techniques like dynamic shadows, reflections and depth of field.
Editable face, hair, makeup, body shape, clothing, etc.;
Diversified characters by the combination of Morph Target and Bone Driver.
Destructible planet based on voxel technology;
Available properties like freeze, crater and other ecological features;
Physically-based simulation of atmospheric scattering and cloud.
Physical system available on the server;
Componentized rigid body, ragdoll, collision detection, fracture, cloth, etc.;
Physically-based collision detection for the trajectory of characters’ weapons.
Dynamic Weather
Voxel Fog Volume
Area Lights
Physically Based Rendering
RTX
Screen Space Directional Occlusion
Screen Space Reflection
Temporal Anti Aliasing
Image Based Lighting
Volumetric Fog Shadows
DirectX 12 Support
Lens Flares
Motion Blur
Depth of Field
ACES Mapping
Voxel Terrain
Particle Effect System
Parallax Occlusion Mapping
Wwise Sound
Blend Space
Additive Action
Aim Offset
Action Synchronization
IK
Bone Modifier
Per Bone Layer Blending
Action State Machine
Inertial Blending
Motion Matching
Offline and Runtime Retargeting
Mesh Space Blending
Montage
Root Motion
Component Based Object Hierarchy System
Streaming Level
Object Streaming
Object Layered Streaming and Display
Effect Blending