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Material Property

Overview

The Engine contains many materials that are only used in specific scenes. And the properties of these materials are briefly described below.

Reflection

Material_Reflection

PropertyDescription
Reflection IntensityReflection intensity
Reflection MapReflection map
Cube Map OffsetWhether to enable ambient reflection offset
Cube Map Offset XAmbient reflection offset X
Cube Map Offset YAmbient reflection offset Y
Cube Map Offset ZAmbient reflection offset Z
Offset Radius CoefficientOffset radius coefficient
Mirror EffectWhether to enable mirror reflection
Reflection DistanceMirror reflection distance
Reflection IntensityMirror reflection intensity

Ice Effect

Material_IceEffect

PropertyDescription
Normal Map 2Normal map 2
Reflection IntensityReflection intensity
Subsurface ColorSubsurface color

Save Wind Data In Vertex Color

Material_Save_Wind_Data_In_VertexColor

PropertyDescription
Leaf Vibration FrequencyLeaf vibration frequency
Leaf Horizontal AmplitudeLeaf horizontal amplitude
Branch Vertical AmplitudeBranch vertical amplitude

Skin Effect

Material_SkinEffect

PropertyDescription
Subsurface IntensitySubsurface intensity
Scattering RangeScattering range
Transmission Attenuation RateTransmission attenuation rate
Subsurface Scattering Normal CoefficientSubsurface scattering normal coefficient
Transmission AnisotropyTransmission anisotropy rate
Transmission Refraction IndexTransmission refraction index
Specular Layer 1Specular layer 1
Specular Layer 2Specular layer 2
Specular Blend CoefficientSpecular blend coefficient
RGB Scattering WeightRGB scattering weight
Boundary ColorBoundary color
Subsurface IntensitySubsurface scattering intensity
Skin Mask MapSkin mask map

Eyeball Effect

PropertyDescription
Displacement MapDisplacement map
Iris NormalIris normal
Iris ColorIris color
Cornea RoughnessCornea roughness
Eyeball SSSEyeball SSS
Iris DepthIris depth
Iris ScaleIris scale
Pupil ScalePupil scale

Dirt Map

Material_DirtMap

PropertyDescription
Dirt TintDirt tint
Dirt GlossDirt gloss
Dirt AlphaDirt Alpha
Dirt IntensityDirt intensity
Dirt TilingDirt tiling
Dirt MapDirt map

Blend Map

Material_BlendMap

PropertyDescription
Blend FactorBlend factor
Blend FalloffBlend falloff
Blend MetallicBlend metallic
Blend SpecularBlend specular
Blend RoughnessBlend roughness
Blend TilingBlend tiling
Blend MapWeight map
Enable Blend UpEnable top blend
Diffuse Map 2Diffuse map 2
Normal Map 2Normal map 2
Blend Normal FactorBlend normal factor
Mix Map 2Mix map 2

Sequence Frame Animation

PropertyDescription
Horizontal FramesHorizontal frames
Vertical FramesVertical frames
Sequence Frame LifetimeSequence frame lifetime

Volumetric Water Property

image-20230104111844390

PropertyDescription
Water TypeWater type
Water Flow DirectionWater flow direction
Water Flow SpeedWater flow speed
Low FrequencyLow frequency
Low Freq HeightLow frequency height
Low Freq ShapeLow frequency sharp angle
High FrequencyHigh frequency
High Freq HeightHigh Frequency height
High Freq ShapeHigh Frequency sharp angle
Transmission ColorTransmission color
Boundary Transition FactorBoundary transition factor
Foam MapFoam map
Enable UV FlowEnable UV with fixed flow direction

Fabric

image-20230105141404409

PropertyDescription
Fuzz ColorFuzz color
Fresnel ExponentFresnel exponent
Subsurface ColorSubsurface color
Subsurface IntensitySubsurface intensity
Broken MapBroken map
Curl MapCurl map
Curl Map U-TilingCurl map tile U
Curl Map V-TilingCurl map tile V
Curl Map Scale UCurl map scale U
Curl Map Scale VCurl map scale V
Diffuse Map 2Diffuse map 2
Diffuse Map 2 U-TilingDiffuse map 2 tile U
Diffuse Map 2 V-TilingDiffuse map 2 tile V

Roughness

Material_Roughness

PropertyDescription
MetallicMetallic
Specular IntensitySpecular intensity
RoughnessRoughness
Enable AOWhether to enable AO data in the material
Mix MapMix Map (Metallic, roughness, specular intensity)
Min MetallicMinimum metallic
Max MetallicMaximum metallic
Min RoughnessMinimum roughness
Min SpecularMinimum specular
Max SpecularMaximum specular
Mix Map U-TilingMix map tile U
Mix Map V-TilingMix map tile V

Glossiness Map

Material_Glossiness

PropertyDescription
Glossiness MapGlossiness map

Emission

Material_Emission

PropertyDescription
Emissive ColorEmissive color
Emissive MapEmissive map
Emissive StrengthEmissive strength
Emissive EffectEmissive effect
Emissive IntensityEmissive intensity
Emissive Alpha MultiplierEmissive Alpha multiplier
Emissive Bloom Map U-TilingEmissive bloom map tile U
Emissive Bloom Map V-TilingEmissive bloom map tile V

Rim Light

Material_RimLight

PropertyDescription
Rim LightRim light color
Rim Light IntensityRim light luminance
Rim Light IndexRim light index

Transmission Effect

PropertyDescription
Transmission ColorTransmission color
Transmission IntensityTransmission intensity
Subsurface IntensitySubsurface intensity
Subsurface Blur StrengthScattering blur strength
Transmission MapTransmission Map

Subsurface Scattering

Material_SubsurfaceScattering

PropertyDescription
Subsurface IntensitySubsurface intensity
Subsurface ColorSubsurface color
Subsurface MapSubsurface map

Hair Effect

image-20230608175226741

PropertyDescription
Alpha MultiplierAlpha blend factor multiplier
Diffuse WrapDiffuse scattering intensity
Subsurface Specular WidthSubsurface scattering specular width
Subsurface Specular OffsetSubsurface scattering specular offset
Subsurface Specular ReflectionSubsurface scattering specular color
Specular Offset Noise ScaleSpecular offset map noise intensity scaling value
Specular Basic OffsetSpecular offset intensity base value
Specular Offset MapSpecular adjustment map
Anisotropic Direction MapAnisotropic direction map
Render Blend LayerWhether to render blend layer
Hair Grow MapHair growth control map
Hair LengthHair length control coefficient
Hair Dye ModeWhether to enable hair dye mode

Eye Occlusion

PropertyDescription
Eye Diffuse OcclusionEye diffuse occlusion
Eye Ambient Reflection OcclusionEye ambient reflection occlusion

Detail Diffuse Map

PropertyDescription
Diffuse Detail MapDiffuse detail map
Detail Map IntensityDiffuse intensity
Detail RoughnessDetail roughness
Detail Normal Map EnabledWhether to enable detail normal map
Detail Normal MapDetail normal map
Detail Map[1...5] EnabledWhether to enable detail map[1...5]
Detail Map[1...5]Detail map[1...5]
Detail Normal IntensityDetail normal intensity
Detail Map Linear InterpolationDetail map linear interpolation
Detail Map U-TilingDetail map U-Tiling
Detail Map V-TilingDetail map V-Tiling

Grass Shader

Material_GrassShader

Material_GrassShaderEnableFlower

PropertyDescription
Wind Field MapWind field map
Grass ToningWhether to enable grass toning
Light ToningLight toning
Light Toning ScaleLight toning intensity
Light SaturationLight saturation
Dark ToningDark toning
Dark Toning ScaleDark toning intensity
Dark SaturationDark saturation
Height OffsetWhether to enable height offset
Max Random HeightMaximum random height
Grass Detail TilingGrass detail tiling
Grass Detail MapGrass detail map
Enable WindWhether to enable wind
Swing AmplitudeSwing amplitude
Grass Wave TilingGrass wave tiling
Wind SpeedWind speed
Enable Grass WaveWhether to enable grass wave
Grass Wave StrengthGrass wave strength
Grass Wave TilingGrass wave tiling
Wind SpeedWind speed
Grass Wave Fadeout StartGrass wave fadeout start
Grass Wave Fadeout DistanceGrass wave fadeout distance
Enable FlowerWhether to enable flower
Grass Detail TilingGrass detail tiling
Grass Detail MapGrass detail map
Branch/Leaf Mask MapBranch/Leaf mask map
Min Color MaskMinimum color mask
Max Color MaskMaximum color mask
Petal Light ToningPetal light toning
Petal Dark ToningPetal dark toning

Model Decal

image-20230104111530604

PropertyDescription
Alpha FalloffAlpha falloff
Alpha MultiplierAlpha multiplier
Diffuse OpacityDiffuse opacity

Anisotropy

PropertyDescription
Anisotropic ValueAnisotropic value
Anisotropic Direction MapAnisotropic direction map