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Skeleton Editor

Overview

Skeleton assets can be modified in the Skeleton Editor. The Skeleton Editor shows the hierarchy of the target skeleton. Together with the Details panel, you can observe the translation, rotation and scaling data of bones in local and mesh space, as well as make various settings for the specified bones, such as Append Transform and Retargeting Mode.

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No.Description
1Clear Retargeting Mode Setting Button
To clear retargeting mode of all the bone nodes.
2Filter Option Input Box
To filter the nodes.
3Skeleton Tree Panel
The target skeleton hierarchy is displayed as a tree diagram in the panel. We can click "+" on the left of each bone to expand the skeleton and see its child bone, or click "-" in front of an expanded skeleton to collapse the child bone.
4Runtime Retargeting Settings
Retargeting mode:
  • Animation: Bone translation comes from animations.
  • Skeleton: Bone translation comes from the target skeletal mesh.
  • Animation Scaled: Come from animation translation. Bone length is scaled by the ratio between the target skeletal mesh and the source skeletal mesh.
  • Skeleton Rotation: For the body.
  • Orient And Scale: Come from animation translation. Bone’s orientation and length are modified by the orientation difference and the ratio between the target skeletal mesh and the source skeletal mesh.
  • Anim Relative: Come from animation transformation. Bone’s translation, rotation and scaling are modified by the difference between the target skeletal mesh and the source skeletal mesh.
5Create/Update the runtime retargeting config template corresponding to the current skeleton.
6Delete the runtime retargeting config template corresponding to the current skeleton.
7Apply the runtime retargeting config template corresponding to the current skeleton.

Opening the Skeleton Editor

When opening the Animation Editor, the Skeleton Editor is opened by default. If it is closed, click Window -> Skeleton Editor to open it.

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Details

Select a specified bone and you can view its properties in the Details panel.

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No.NameDescription
1Append TransformAppend Transform Settings. The translation, rotation and scaling settings will be added to the final result.
2BoneDisplay the Bone Name.
3TransformCurrent bone transform. Display the current translation, rotation, and scaling of the bone in local, mesh, and world space.

Retargeting Mode

Select a bone and right-click to open the bone edit menu.

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NameDescription
Animation (Recursive)Set the bone and its child bones to animation retargeting mode.
Skeleton (Recursive)Set the bone and its child bones to skeleton retargeting mode.
Animation Scaled (Recursive)Set the bone and its child bones to animation scaled retargeting mode.
Skeleton Rotation (Recursive)Set the bone and its child bones to skeleton rotation retargeting mode.
Orient And Scale Recursive)Set the bone and its child bones to orientation and scale retargeting mode.
Anim Relative (Recursive)Set the bone and its child bones to animation relative retargeting mode.
AnimationSet the bone to animation retargeting mode.
SkeletonSet the bone to skeleton retargeting mode.
Animation ScaledSet the bone to animation scaled retargeting mode.
Skeleton RotationSet the bone to skeleton rotation retargeting mode.
Orient And ScaleSet the bone to orientation and scale retargeting mode.
Anim RelativeSet the bone to animation relative retargeting mode.
Copy Selected Node NameCopy the name of the selected bone node.

Retargeting Template

After toggling bone retargeting mode, the Clear Retarget Mode Settings button will light up and the Create Retarget Template button will light up.

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Click the Create Retarget Template button, the Delete Retarget Template button will light up and an additional option will appear in the Select Retarget Template. The template name will be the asset path of current main skeleton.

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After further modifications are made to the current asset retargeting mode, click the Update Retarget Template button to update the template.

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Click the Delete Retarget Template button to delete the corresponding retarget template of the current bone asset.

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You can also quickly apply the existing retarget settings by selecting any of the options in the Template drop-down menu when editing other skeleton assets.

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