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File Types & Suffixes

TypeSuffixFileDescription
ComponentfprefabPrefabDynamic types generated based on LObject (Prefabable tag required), including component structure, CDO, etc.
R&D stage: Support simple logic editing, compiling, running, debugging.
Unified format, including version number, import/export info, object property modification and other info.
fmapLevelLevel description files, including the objects list and object property modification in the level.
Unified format, including version number, import/export info, object property modification in the level and other info.
settingSettingsExtensible, editable configuration class files that record property modifications of configuration class objects.
Configuration class types include project configuration, editor configuration, etc.
Unified format, including version number, import/export info, configuration class object property modification and other info.
fassetAssetAsset description files that record property modifications to the asset.
Unified format, including version number,import/ export info, object property modifications and other info.
fasset_refAsset referenceObject asset reference files in a streaming level. The file name records the associated fasset file and layer info.
cacheCacheCache description files that record the property modifications of the cache objects.
Cache types including LGameUserConfigBase、LEditorViewportsConfig, etc.
Unified format, including version number,import/export info, cache object property modifications and other info.
AIbtBehavior treeBehavior tree node info.
bbBlackboardContains the info needed to decide or update the decision of a behavior tree node.
MapddsMap fileEngine map format on PC platform.
tifMap fileMap format used for Art production.
pngMap fileMap format of engine interface resources, or some other special-purpose formats.
bmpMap fileMap format used in Art.
jpgMap fileMap format used in Art.
basisMap fileEngine map format on mobile platform.
icoMap fileEngine icon map format.
ModelxmodModel dataModel resource format used by the Engine.
mtlMaterialModel material resource format.
xmodparamsModel additional parametersData format for the secondary modification of the model.
manimationModel animationModel material animation data format used by the Engine.
stModel fileExternal model resources, for SpeedTree 8.0 and above.
srtModel fileExternal model resources, for SpeedTree7.0.
fbxModel fileExternal model resource, standard FBX mode format.
Character and Skinned AnimationxsktSkeletal or bone animationCore asset of skinned animation.
As a skeleton, for storing the topology and base pose of the skeleton.
As animation, for storing a series of time-dependent pose or pose additive data.
xskt_extSkeleton extension fileContains animation notification, animation synchronization tags, action retargeting and other skeleton extension data.
actorCharacter config fileConfiguration files that contain resource references such as character skins, action sets, and related effects.
actionsetAction setConfiguration files that contain a set of skeletal animation assets and references to the target skeleton.
anim_sequenceAnimation sequenceComposite animation assets based on skeleton assets.
It is created by the animation Editor that provides advanced features such as retargeting, root motion, notify, tag-based synchronization, and curve editing on top of the skeleton.
blend_space2D blend spaceComposite assets based on skeletons and(or) anim sequences.
It can receive two input control variables to control the blending between multiple animation sampling points.
blend_space_1d1D blend spaceComposite asset based on skeletons and/or anim sequences.
It can receive one input control variable to control blending between multiple animation sampling points.
aimoffset_blend_space_2d2D aim offset blend spaceSpecial blend space assets designed to cope with requirements such as weapon aiming or characters looking somewhere (Look At).
It can receive two input control variables to control the blending between multiple animation sampling points.
aimoffset_blend_space_1d1D aim offset blend spaceSpecial blend space assets designed to cope with requirements such as weapon aiming or characters looking somewhere (Look At).
It can receive one input control variable to control the blending between multiple animation sampling points.
montageMontageComposite animation assets based on Skeletons and(or) Anim Sequences.
It allows the linear merging of animation clips referenced from the Skeleton and (or) Animation Sequence into the track, and enables the user to split and reorganize into several custom segments.
These custom segments can be played standalone in the pipeline or inserted as external animation sources into designated slots in the animation tree.
animtreeAnimation treeComposite animation assets. The data-driven animation pipeline realized by defining a set of animation tree nodes.
rigOffline retarget rig topologyA set of Rig topology for offline retargeting.
motion_databaseMotion data baseData storage for the "Motion Matching" editor phase.
motion_database_cBaked motion databaseData storage for the "Motion Matching" runtime phase.
Sequenceskill_sequenceSkill sequenceFile formats for recording skill sequences, including track data and keyframe data.
TerrainvisualTerrain visual objectTerrain visual object info log file.
helper_modelTerrain helper objectTerrain helper object info log file.
heightUncompressed height mapTerrain height info file, only required for editing mode, not for project publishing.
groundCompressed height mapTerrain height info file
alphabaseBase alpha blend map dataTerrain base texture (first layer) info log file.
alphamapAlpha blend map dataTerrain blend layer texture and weight info log file.
colordataBlend color layer in editing modeTerrain blend color layer info log file, only required for editing mode, not for project publishing.
colorinfoBlend color layer mask mapTerrain blend color layer mask info log file.
colormapSurface Blend color layerTerrain blend color layer info log file.
grassdensityGrass densityLandscape grass density mask info log file.
waterWater surface infoTerrain water surface info log file.
r32One of the height map export formatsExport format file of terrain height map.
PhysicscobjRigid body configuration fileIt is an extension of the RLX/RLB file, including information such as material files and collision presets used by the rigid body.
nxxRigid body XML format resource filesIncludes rigid body properties and collision body properties configuration.
nxbRigid body binary format resource filesIncludes rigid body properties and collision body properties configuration.
rdlRagdoll extension configuration fileIt is an extended configuration of the RLX/RLB file, containing configuration info such as ragdoll presets and bone welding relationships, etc.
rlxRagdoll XML format resource filesContains the configuration info of all skeletal rigid bodies and joint constraints of the ragdoll.
rlbRagdoll binary format resource filesContains the configuration info of all skeletal rigid bodies and joint constraints of the ragdoll.
drbDestruction configuration fileIt is an extended configuration of the DEX/DEB file, including the configuration info on whether it is the dynamic destruction and fragmented rigid body.
dexXML format destruction resource filesDumped from the destruction source file (APX/APB), can be loaded and used by the Engine.
debBinary format destruction resource filesDumped from the destruction source file (APX/APB), can be loaded and used by the Engine.
chxXML format fabric source filesDumped from the Fabric source file (APX/APB), can be loaded and used by the Engine.
chbBinary format fabric resource files Dumped from the Fabric source file (APX/APB), can be loaded and used by the Engine.
apxFabric/Destruction XML format source filesExported from 3Ds Max/PhysxLab software.
apbFabric/Destruction binary format source filesExported from 3Ds Max/PhysxLab software.
SoundwavFMOD sound filesAudio formats supported by FMOD.
oggFMOD sound filesAudio formats supported by FMOD.
bankFMOD banksAudio formats supported by FMOD.
mp3FMOD sound filesAudio formats supported by FMOD.
eventFMOD sound asset description filesFMOD sound asset description files.
wemWwise streaming audiosWwise audio format.
bnkWwise banksWwise audio format.
FontotfFont filesFile formats for displaying fonts.
ttfFont filesFile formats for displaying fonts.
IconaniAnimation cursor files for WindowsAnimation cursor files format for Windows.
curStatic cursor filesStatic cursor files format.
InterfaceuiInterface configuration filesFile format used by the window.
EffecteffectEffectThe Engine effects creation datalog files.
particleParticleThe Engine particles creation datalog files.
lensflareLens flareThe Engine lens flare effects archive files.
VoxelvecoEcologyIncluding info such as surface materials, foliage, underground ecologies, etc.
vmtlMaterialIncluding data such as vertex colors, diffuse maps, normal maps, UV scaling, hardness, etc. used for voxel rendering.
vogRandom Object GeneratorIncluding info such as the distribution scale of multiple objects in a continuous area, etc.
vobjObjectIncluding info on objects such as scaling ratio, scaling and orientation disturbance values, physics types, etc.
vogaObject Generation AlgorithmDescribing info on objects such as random density, clipping distance, etc.
cphPlateIncluding info on the height map used for the specified area of the planet, such as the height map exported from the worldmachine.
vterVoxel PlanetA complete planet with files recording info such as radius, mountains, seawater and distribution of multiple ecologies.
npcNPCNPCs placed in the voxel scene.
cityHash filesDetermine if the cache is valid.
CurvecurveCurve dataArchive format for curves.
OtheriniINI filesText file.
xmlXML filesText file.
jsonJSON filesA file used to store simple data structures and objects, it is a lightweight data interchange format.
logLOG filesLOG files of the Engine.
packageResource package filesData package files for asset files through build process of the Editor.
outOUT filesTemporary files generated by the Editor's build process when compiling Lua files.
projectinfoProject filesProject configuration files.
metaMeta filesFiles for recording asset info.
idresLanguage text mapping filesLanguage text mapping files.
manifestManifest filesTemporary files generated during the Editor build process to record asset file manifests.
chmHelp document filesHelp file system based on HTML file features introduced by Microsoft.
htmlHTML(Hypertext Markup Language)A markup language.
mdMarkup languageA lightweight markup language.
CodehC++ header filesWritten in C++, generally only function declarations, macro definitions, function prototypes, etc.are inputted.
hppC++ header filesBy mixing the .cpp implementation code into the .h header file, the definition and implementation are included in the same file. Then the caller of the class only needs to include the hpp file instead of adding the cpp to the project for compilation.
cppC++ filesSource code files written in C++.
incSubfiles that can be contained in other header filesSubfiles that can be contained in other header files.
cC codesSource code files written in C.
luaLua scriptsScript files in Lua.
luastScript dynamic type filesUse Lua syntax.
pyPython scriptsScript files written in Python.
goGo codesScript files written in Go.
fshPixel shaders for mobile platformsPixel shaders for mobile platforms.
vshVertex shaders for mobile platformsVertex shaders for mobile platforms.
hlslShaders for DXShaders for DX.
rcResource configurationResource configuration files.
yamlCompile configuration filesCompile configuration files.
jsJS scriptsA lightweight, interpreted or just-in-time compiled programming language with function precedence.
Generated FiledllDynamic librariesDynamic link library files in Windows environment.
exeExecutable filesExecutable program files in Windows environment.
mapDebug mappingDebug mapping files.
pdbDebug symbolsDebug symbol files.
libImport libraries or static librariesImport library or static library files.
soDynamic libraries for mobile platformsDynamic library files for mobile platforms.
aStatic libraries for mobile platformsStatic library files for mobile platforms.